![]() ![]() I honestly never encountered much problems like the mentionned one by the original poster within D3D9.but with D3D10/11 I did too. Listed resolution frequencies with D3D9 EnumAdapterModes or DXGI methods aren't guaranted to be ordered. ![]() Huhu.the problems comes from the developers not able to correctly handle the API. If they were using a decent monitor instead then that would default to 50/60Hz. I'd imagine they are using TV's which have the first available refreshrate as 24Hz so DX10 apps default to that.
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